![]() ![]() Research is required at the conceptual level, for example, to identify relevant harms and map links to other risk behaviours, and at the methodological level to identify optimal measurement approaches. Youth gambling and exposure to gambling-like activities via digital technologies is a global phenomenon that warrants continuing research. ![]() Simulated gambling involvement (e.g., gambling-like apps, social casino games) appears more prevalent but its relationship to monetary gambling and problem gambling risk requires further research. Estimates of problem gambling among adolescents vary, with Australian figures generally between 1 and 5%, and studies in the USA, Canada, UK, Italy and Finland generally reporting rates of 1 to 7%. Around 5% report past-year Internet gambling. ![]() Recent Findingsīetween 15 and 80% of young people report past-year gambling participation, typically involving scratch cards, lotteries, card games and sports betting. Its purpose is to examine variations in participation in gambling activities, including land-based and Internet gambling, and in measurement approaches to studying gambling-related problems. This review summarizes recent studies of adolescent gambling in Australia and overseas. ![]()
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